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Bottom Panel: Animation

·course·2026-06-12

The Animation tab is a frame-animation editor for sprite assets. It lets you turn a sprite sheet into a moving animation. This corresponds to Unity's Animation window and sprite tools, Godot's AnimatedSprite and AnimationPlayer, and the sprite-animation workflows common to 2D engines.

What a sprite sheet is

A sprite sheet is a single image containing multiple frames of an animation laid out in a grid — for example, several poses of a character walking. The animation editor reads regions of that sheet as individual frames and plays them in sequence to create movement.

What you can do

  • Generate a sprite sheet — create the frames for an animation (this can use the AI asset generation).
  • Define the animation sequence — specify which frame regions make up the animation.
  • Set the playback speed — choose the frames per second (FPS); higher FPS plays the animation faster and more smoothly.
  • Preview — watch the animation play right in the tab before committing.

How to use it

Pick the asset you want to animate, define its frames, set the speed, and preview until it looks right. Animating a character — a walking, jumping, or idle cycle — brings a game to life far more than a static image. This is the same fundamental sprite-animation process used across 2D game engines; the editor just keeps it inside the same tool as everything else.

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