tupicAcademy

Bottom Panel: Code

·course·2026-06-12

The Code tab exposes the game's underlying code and configuration for viewing and direct editing. It's the most technical tool in the editor and is comparable to the script editors in engines — Unity's script editing, Unreal's editors, and especially Godot's built-in script editor, since Godot also keeps code editing inside the engine itself.

What you can see and edit

  • The game's HTML/JavaScript — the actual generated code of the game, which you can read and edit directly.
  • The configuration (JSON) — structured settings for the level configuration, physics, SDK, and assets, editable as data.

Applying changes

Edits made here take effect when you save (and in some cases can be applied live). Because this is direct code editing, it's the most powerful and the most advanced part of the editor — a small change here can have a big effect.

Who it's for

Most users never need this tab; the visual tools and Inspector cover the vast majority of editing. But for those comfortable with code — or for precise changes the visual tools don't expose — the Code tab provides full access, the same escape hatch that engine script editors give advanced users. If you're not comfortable editing code, it's safe to leave this tab alone and rely on the visual tools.

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