Bottom Panel: Console
·course·2026-06-12
The Console tab shows real-time output from the game running in the editor — log messages, errors, and debug information. It's the editor's primary debugging tool, and it's the direct equivalent of Unity's Console window, Unreal's Output Log, and Godot's Output panel.
What it shows
When the game runs (in Play mode), anything it reports appears here:
- Error messages — if something goes wrong, the error shows up in the Console, which is the first place to look when a game misbehaves.
- Engine logs — status messages from TupicEngine as the game runs.
- Debug output — any custom logging in the game's code.
How to use it
Treat the Console as your diagnostic window. If a game doesn't behave as expected — an object doesn't appear, a behavior doesn't trigger — check the Console for clues. This is exactly the habit experienced developers have with the console in any engine: when in doubt, read the log. Reading the messages in order usually points you to what went wrong and where.