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Bottom Panel: Sound

·course·2026-06-12

The Sound tab manages your game's audio — sound effects and background music. It's the equivalent of working with AudioSource components in Unity, sound cues in Unreal, or audio streams in Godot, presented as a simple slot-based panel.

What you can do

  • Upload audio — add your own sound files.
  • Assign sounds to events — connect a sound to a game event, so it plays at the right moment. Typical events include the player jumping, an enemy being hit, collecting an item, completing a level, and game over, plus background music.
  • Adjust volume — set the loudness of each sound.
  • Preview — play a sound to check it before using it.

How to use it

Map each meaningful game event to a fitting sound. Good audio makes a game feel responsive and alive — a satisfying jump sound, a clear collect chime, a distinct game-over cue. Background music sets the mood. This event-to-sound mapping is exactly how audio is wired up in any engine: a trigger in the game plays a chosen sound. Keep effects short and punchy, and make sure the music suits the game's tone.

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