tupicAcademy

Play In Editor

·course·2026-06-12

Play In Editor lets you run the real game inside the editor, so you can test changes instantly without leaving your workspace. This is one of the most valuable features in any game tool, and TupicGame implements it the same way the major engines do — in fact, Unreal Engine's feature has exactly this name: Play In Editor (PIE). Unity calls it Play mode, and Godot runs the current scene.

How it works

Pressing Play switches the viewport from the edit canvas to a live, running instance of your actual game. Crucially, it's not a separate preview or an approximation — it's the same game your players will experience, running right there in the editor. This solves a classic problem: keeping what you edit and what you play perfectly in sync.

Controls

While in Play mode you can typically:

  • Play — start the game running.
  • Pause and Resume — freeze and continue the action, useful for inspecting a particular moment.
  • Exit Play mode — stop the game and return to the edit canvas, ready to make changes.

Skipping the start screen

When you launch Play from the editor, the game can skip its start screen and begin immediately (autoplay), so you get straight to testing the part you care about rather than clicking through the intro each time. This small convenience speeds up the edit-test-edit loop considerably.

The edit-test loop

The real power of Play In Editor is the tight loop it enables: make a change in Edit mode, hit Play to test it, exit, adjust, and play again. This rapid iteration is how games are tuned in every engine, and it's the fastest way to get your game feeling right.

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