The Bottom Panel: Overview
·course·2026-06-12
The bottom panel is a collapsible, tabbed area that holds the editor's more advanced and developer-oriented tools. It plays the same role as the dockable utility panels in Unity (Console, Animation, Audio), Unreal (Output Log, animation tools), and Godot (Output, Animation, Audio buses) — a place for everything beyond basic scene arrangement.
There are nine tabs, each covered in its own section:
- Console — runtime logs and errors from the game.
- Code — view and edit the game's code and configuration.
- Animation — build and preview sprite animations.
- Sound — manage sound effects and music.
- States — define object state machines.
- Insight — view the game's analytics.
- Ads — configure advertising.
- Versions — browse and restore previous versions.
- Test — run automated quality checks.
You can collapse the panel to give the viewport more room, and expand it when you need these tools. The following sections go through each tab.