tupicAcademy

The Bottom Panel: Overview

·course·2026-06-12

The bottom panel is a collapsible, tabbed area that holds the editor's more advanced and developer-oriented tools. It plays the same role as the dockable utility panels in Unity (Console, Animation, Audio), Unreal (Output Log, animation tools), and Godot (Output, Animation, Audio buses) — a place for everything beyond basic scene arrangement.

There are nine tabs, each covered in its own section:

  1. Console — runtime logs and errors from the game.
  2. Code — view and edit the game's code and configuration.
  3. Animation — build and preview sprite animations.
  4. Sound — manage sound effects and music.
  5. States — define object state machines.
  6. Insight — view the game's analytics.
  7. Ads — configure advertising.
  8. Versions — browse and restore previous versions.
  9. Test — run automated quality checks.

You can collapse the panel to give the viewport more room, and expand it when you need these tools. The following sections go through each tab.

    share