TupicGame Editor — Complete Tutorial
·course·2026-06-12
A step-by-step guide to the TupicGame Editor: the tool for refining a game after the AI has generated it. The editor follows the same proven layout as professional game engines — Unity, Unreal Engine, and Godot — so this guide draws comparisons to those tools throughout, helping you transfer knowledge in either direction.
Chapter 1 — Getting Started
Chapter 2 — The Topbar
Chapter 3 — The Hierarchy
Chapter 4 — The Viewport
Chapter 5 — The Inspector
Chapter 6 — Assets
Chapter 7 — Levels
Chapter 8 — The Bottom Panel
Chapter 9 — Play In Editor
Chapter 10 — Saving and Publishing
Chapter 11 — Workflow and Tips
Engine comparisons in this guide refer to general, well-established features of Unity, Unreal Engine, and Godot (their hierarchy/outliner, inspector/details panels, scene viewports, play-in-editor, and state-machine tools). They are used to explain analogous concepts, not to claim feature parity with those full professional engines.