tupicAcademy

TupicGame Editor — Complete Tutorial

·course·2026-06-12

A step-by-step guide to the TupicGame Editor: the tool for refining a game after the AI has generated it. The editor follows the same proven layout as professional game engines — Unity, Unreal Engine, and Godot — so this guide draws comparisons to those tools throughout, helping you transfer knowledge in either direction.

Chapter 1 — Getting Started

Chapter 2 — The Topbar

Chapter 3 — The Hierarchy

Chapter 4 — The Viewport

Chapter 5 — The Inspector

Chapter 6 — Assets

Chapter 7 — Levels

Chapter 8 — The Bottom Panel

Chapter 9 — Play In Editor

Chapter 10 — Saving and Publishing

Chapter 11 — Workflow and Tips


Engine comparisons in this guide refer to general, well-established features of Unity, Unreal Engine, and Godot (their hierarchy/outliner, inspector/details panels, scene viewports, play-in-editor, and state-machine tools). They are used to explain analogous concepts, not to claim feature parity with those full professional engines.

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