tupicAcademy

Working with Assets

·course·2026-06-12

Assets are the images and resources your game uses — characters, backgrounds, objects, and items. The editor includes a set of asset tools, found in the Inspector when an asset is selected, that let you adjust, fix, and regenerate them. This is more integrated than most engines, where you'd typically edit images in a separate program before importing them.

The asset strip and selection

Assets are shown as thumbnails you can browse and select. Selecting one focuses the Inspector on it and reveals the asset tools. This is similar to Unity's Project window or Godot's FileSystem dock, where you browse and select project resources — but here you can also edit them in place.

The asset tools

With an asset selected, you have several tools:

  • Crop — trim the image to the part you want, removing empty space or unwanted edges.
  • Color Pick — sample a color from the image, useful for the background-removal tools.
  • Remove Background / Remove Color — make a chosen color transparent, so an object sits cleanly in the scene instead of carrying a solid rectangle behind it. This is essential for sprites that need to blend into the game.
  • Regenerate — generate a fresh version of the asset with AI. If an image isn't quite right, you can ask for a new one rather than editing pixel by pixel.
  • Replace — swap the asset for a different image entirely.

Accepting or rejecting results

After running a tool, the editor shows you the result and lets you accept or reject it. If the change is good, accept it; if not, reject it and the asset stays as it was. This safety step means you can experiment with the tools freely, knowing nothing is committed until you approve it — much like previewing a change before applying it.

A note on asset addresses

Behind the scenes, assets are referenced by their web addresses, and the editor normalizes these consistently when you save. You don't need to manage this yourself, but it's worth knowing that saving is what locks in your asset changes — so after editing or regenerating an asset, save and then reload the game to confirm the new version appears.

    share