Source
Source
What is it?
A source is any single ingredient that can appear in a scene: a camera, a microphone, a screen share, a pre-recorded video, an image, a text element, or even a live web page (a "browser source"). Scenes are built by stacking sources, like layers in a design tool.
Practical example
A creator's "Main Show" scene contains five sources stacked together: their phone camera (bottom layer), a logo image (top corner), a text source showing the episode title, a browser source displaying live donation alerts, and their microphone for audio. Each one can be moved, resized, hidden, or swapped independently — change the logo source once, and it updates in every scene that uses it.
Key things to know (non-technical)
- The browser source is secretly the most powerful one: anything that can be a web page (alerts, widgets, animated graphics, live data) can be put on screen.
- Sources can be shared across scenes — one camera source reused in five scenes stays in sync everywhere.
- Audio sources mix together (mic + background music + video sound), each with its own volume.
- The mental model for creators: scene = the plate, sources = the ingredients.
In Tupic Live
Tupic Live's studio is essentially a source manager: camera, mic, media files, images, guests, and widgets all become sources a creator drags into scenes — and supporting browser sources later would open the door to the entire ecosystem of third-party stream widgets.